CH 03
— Project
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Transmission 01 · 2025
NEON_FLUXNEON_FLUX
High-performance real-time data visualization for orbital telemetry systems.High-performance real-time data visualization for orbital telemetry systems.

- Role
- Solo — design & build
- Stack
- React · WebGL · WS
- Timeline
- Mar — Sep 2025
- Status
- Shipped · Live
// Briefing
Ground stations pull roughly forty thousand telemetry frames a second off a live orbital constellation. The operator console in place sampled that stream down to one-second averages — which hid exactly the transient dropouts the team needed to see.
NEON_FLUX renders the raw stream on the GPU. Frames arrive over a binary WebSocket protocol, land in a ring buffer, and draw as instanced geometry in WebGL — so panning a twenty-four hour window holds 60fps without decimating the data.
// Highlights
- — 40k frames/sec sustained
- — 60fps at full resolution
- — Zero-copy WebSocket ingest
- — Live at 6 ground stations
// Stills
02 captures

