CH 03

— Project

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Transmission 01 · 2025

NEON_FLUX

High-performance real-time data visualization for orbital telemetry systems.

▶ Launch demoneon-flux.mercer.devView source →github.com/amercer/neon-flux
NEON_FLUX interface
FIG.01 — Primary telemetry dashboardLive capture
Role
Solo — design & build
Stack
React · WebGL · WS
Timeline
Mar — Sep 2025
Status
Shipped · Live

// Briefing

Ground stations pull roughly forty thousand telemetry frames a second off a live orbital constellation. The operator console in place sampled that stream down to one-second averages — which hid exactly the transient dropouts the team needed to see.

NEON_FLUX renders the raw stream on the GPU. Frames arrive over a binary WebSocket protocol, land in a ring buffer, and draw as instanced geometry in WebGL — so panning a twenty-four hour window holds 60fps without decimating the data.

// Highlights

  • — 40k frames/sec sustained
  • — 60fps at full resolution
  • — Zero-copy WebSocket ingest
  • — Live at 6 ground stations
NEON_FLUX — capture 01
NEON_FLUX — capture 02
Alex MercerSolid State · Colour Television
LIGHT
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